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"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech
By Lewis Packwood last updated
This art team's designing with ambition.
Game environment design is a growing art form, reveals new book
By Ian Dean published
Planting new ideas.
MotionBuilder 2025 review: the addition of Pixar's USD is a game-changer
By Paul Hatton published
What's new in the leading game art animation software?
Mudbox 2025 review: can this niche ZBrush alt still compete?
By Paul Hatton published
New features continue to develop this novel 3D sculpting app.
Understand Disney's 12 principles of animation
By Tammy Coron last updated
Disney's principles of animation underpin all motion work.
How to use Blender to build a tranquil ocean setting
By Paul Hatton published
Paul Hatton loads up Blender Ocean to show you how to create a peaceful beach scene.
Star Wars superfans can now design their own droid
By Ian Dean published
Autodesk celebrates Star Wars with a unique challenge.
Maya 2025 review: lacks innovation but a solid update
By Paul Hatton published
Does this year's animation, modelling, simulation and rendering toolset impress?
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